Dynamic stream handling
Controlling graph completion with KillSwitch
A KillSwitch
allows the completion of graphs of FlowShape
from the outside. It consists of a flow element that
can be linked to a graph of FlowShape
needing completion control.
The KillSwitch
trait allows to complete or fail the graph(s).
After the first call to either shutdown
or abort
, all subsequent calls to any of these methods will be ignored.
Graph completion is performed by both
- completing its downstream
- cancelling (in case of
shutdown
) or failing (in case ofabort
) its upstream.
A KillSwitch
can control the completion of one or multiple streams, and therefore comes in two different flavours.
UniqueKillSwitch
UniqueKillSwitch
allows to control the completion of one materialized Graph
of FlowShape
. Refer to the
below for usage examples.
- Shutdown
val countingSrc = Source(Stream.from(1)).delay(1.second, DelayOverflowStrategy.backpressure)
val lastSnk = Sink.last[Int]
val (killSwitch, last) = countingSrc
.viaMat(KillSwitches.single)(Keep.right)
.toMat(lastSnk)(Keep.both)
.run()
doSomethingElse()
killSwitch.shutdown()
Await.result(last, 1.second) shouldBe 2
- Abort
val countingSrc = Source(Stream.from(1)).delay(1.second, DelayOverflowStrategy.backpressure)
val lastSnk = Sink.last[Int]
val (killSwitch, last) = countingSrc
.viaMat(KillSwitches.single)(Keep.right)
.toMat(lastSnk)(Keep.both).run()
val error = new RuntimeException("boom!")
killSwitch.abort(error)
Await.result(last.failed, 1.second) shouldBe error
Dynamic fan-in and fan-out with MergeHub and BroadcastHub
There are many cases when consumers or producers of a certain service (represented as a Sink, Source, or possibly Flow)
are dynamic and not known in advance. The Graph DSL does not allow to represent this, all connections of the graph
must be known in advance and must be connected upfront. To allow dynamic fan-in and fan-out streaming, the Hubs
should be used. They provide means to construct Sink
and Source
pairs that are "attached" to each
other, but one of them can be materialized multiple times to implement dynamic fan-in or fan-out.
Using the MergeHub
A MergeHub
allows to implement a dynamic fan-in junction point in a graph where elements coming from
different producers are emitted in a First-Comes-First-Served fashion. If the consumer cannot keep up then all of the
producers are backpressured. The hub itself comes as a Source
to which the single consumer can be attached.
It is not possible to attach any producers until this Source
has been materialized (started). This is ensured
by the fact that we only get the corresponding Sink
as a materialized value. Usage might look like this:
// A simple consumer that will print to the console for now
val consumer = Sink.foreach(println)
// Attach a MergeHub Source to the consumer. This will materialize to a
// corresponding Sink.
val runnableGraph: RunnableGraph[Sink[String, NotUsed]] =
MergeHub.source[String](perProducerBufferSize = 16).to(consumer)
// By running/materializing the consumer we get back a Sink, and hence
// now have access to feed elements into it. This Sink can be materialized
// any number of times, and every element that enters the Sink will
// be consumed by our consumer.
val toConsumer: Sink[String, NotUsed] = runnableGraph.run()
// Feeding two independent sources into the hub.
Source.single("Hello!").runWith(toConsumer)
Source.single("Hub!").runWith(toConsumer)
This sequence, while might look odd at first, ensures proper startup order. Once we get the Sink
,
we can use it as many times as wanted. Everything that is fed to it will be delivered to the consumer we attached
previously until it cancels.
Using the BroadcastHub
A BroadcastHub
can be used to consume elements from a common producer by a dynamic set of consumers. The
rate of the producer will be automatically adapted to the slowest consumer. In this case, the hub is a Sink
to which the single producer must be attached first. Consumers can only be attached once the Sink
has
been materialized (i.e. the producer has been started). One example of using the BroadcastHub
:
// A simple producer that publishes a new "message" every second
val producer = Source.tick(1.second, 1.second, "New message")
// Attach a BroadcastHub Sink to the producer. This will materialize to a
// corresponding Source.
// (We need to use toMat and Keep.right since by default the materialized
// value to the left is used)
val runnableGraph: RunnableGraph[Source[String, NotUsed]] =
producer.toMat(BroadcastHub.sink(bufferSize = 256))(Keep.right)
// By running/materializing the producer, we get back a Source, which
// gives us access to the elements published by the producer.
val fromProducer: Source[String, NotUsed] = runnableGraph.run()
// Print out messages from the producer in two independent consumers
fromProducer.runForeach(msg => println("consumer1: " + msg))
fromProducer.runForeach(msg => println("consumer2: " + msg))
The resulting Source
can be materialized any number of times, each materialization effectively attaching
a new subscriber. If there are no subscribers attached to this hub then it will not drop any elements but instead
backpressure the upstream producer until subscribers arrive. This behavior can be tweaked by using the combinators
.buffer
for example with a drop strategy, or just attaching a subscriber that drops all messages. If there
are no other subscribers, this will ensure that the producer is kept drained (dropping all elements) and once a new
subscriber arrives it will adaptively slow down, ensuring no more messages are dropped.
Combining dynamic stages to build a simple Publish-Subscribe service
The features provided by the Hub implementations are limited by default. This is by design, as various combinations
can be used to express additional features like unsubscribing producers or consumers externally. We show here
an example that builds a Flow
representing a publish-subscribe channel. The input of the Flow
is
published to all subscribers while the output streams all the elements published.
First, we connect a MergeHub
and a BroadcastHub
together to form a publish-subscribe channel. Once
we materialize this small stream, we get back a pair of Source
and Sink
that together define
the publish and subscribe sides of our channel.
// Obtain a Sink and Source which will publish and receive from the "bus" respectively.
val (sink, source) =
MergeHub.source[String](perProducerBufferSize = 16)
.toMat(BroadcastHub.sink(bufferSize = 256))(Keep.both)
.run()
We now use a few tricks to add more features. First of all, we attach a Sink.ignore
at the broadcast side of the channel to keep it drained when there are no subscribers. If this behavior is not the
desired one this line can be simply dropped.
// Ensure that the Broadcast output is dropped if there are no listening parties.
// If this dropping Sink is not attached, then the broadcast hub will not drop any
// elements itself when there are no subscribers, backpressuring the producer instead.
source.runWith(Sink.ignore)
We now wrap the Sink
and Source
in a Flow
using Flow.fromSinkAndSource
. This bundles
up the two sides of the channel into one and forces users of it to always define a publisher and subscriber side
(even if the subscriber side is just dropping). It also allows us to very simply attach a KillSwitch
as
a BidiStage
which in turn makes it possible to close both the original Sink
and Source
at the
same time.
Finally, we add backpressureTimeout
on the consumer side to ensure that subscribers that block the channel for more
than 3 seconds are forcefully removed (and their stream failed).
// We create now a Flow that represents a publish-subscribe channel using the above
// started stream as its "topic". We add two more features, external cancellation of
// the registration and automatic cleanup for very slow subscribers.
val busFlow: Flow[String, String, UniqueKillSwitch] =
Flow.fromSinkAndSource(sink, source)
.joinMat(KillSwitches.singleBidi[String, String])(Keep.right)
.backpressureTimeout(3.seconds)
The resulting Flow now has a type of Flow[String, String, UniqueKillSwitch]
representing a publish-subscribe
channel which can be used any number of times to attach new producers or consumers. In addition, it materializes
to a UniqueKillSwitch
(see UniqueKillSwitch) that can be used to deregister a single user externally:
val switch: UniqueKillSwitch =
Source.repeat("Hello world!")
.viaMat(busFlow)(Keep.right)
.to(Sink.foreach(println))
.run()
// Shut down externally
switch.shutdown()
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